Thursday, May 28, 2009
Erste Wolken am Himmel des jungen Glücks
Ruh-roh! Looks like Giacomo needs to call FEMA.
A virtual life is by nature one in which change is not only imminent but also instantaneous. So, let's say you could have a quick conversation with your landlord about a terra-forming project he's planning to implement and you be all down wid dat, you see what I'm sayin'? And then you go out dancing and when you get back, your living room is full of sand. The little bits and bobs you had out in your yard are now inside the ground (which is, thankfully, hollow so you can cam around and find them).
At this time you get the inkling that you're going to have to move. So you ask and you're assured that you won't be moving. But then you notice that the name of your land has changed and the name has now been assigned to an area on the other side of the island [island in this case being used in the common sense of the word as opposed to another word for a sim]. Hmmm, you think. Then you get the news that you are, in fact, moving.
How hard can it be to move your house in a virtual environment where everything you've got can fit into an invisible file folder? Well, there seems to be more to it than you'd think. For example, a house comes in pieces. If there are moving parts, they are separate to the house. The doors are an example of this. If I want to adjust the house after rezzing it, I have to have all the bits selected by clicking on one piece to edit and then joining the rest of the pieces by shift+click. Then everything will move as a unit until you click away. You can also take it into your inventory this way, and then re-deploy it when ready at a new spot with all the pieces intact and where they were. It is recommended you re-deploy while Edit is active, so that it will all stay together.
Despite knowing all this coming into the moving process, I was still able to mess it up. I thought I had clicked on everything when I took my house and furnishings into my inventory, but I had apparently missed some things.
In the interval, I put up a freebie tree house that I was sure the landlord's terra-forming could not possibly cover without revealing not-so-latent hostility. Ha! Take that!
Once the re-forming of the geography was complete and the go-ahead to move was received, I re-deployed my house and its furnishings ... and didn't like the way it fit. Then I tried moving it, but I hadn't deployed in Edit mode and had to re-shift+click in a hurry, which caused me to forget some bits. Finally, I "took" all the bits back into my inventory and resolved to redecorate after I'd decided where the house looked best.
A new waterfall (almost as important to me as carousels, I guess) was created for my new area. Trees were put in, and plants, and I was told I could return anything I didn't want. I'm unable to move them. That makes me a teeny bit cross. But I jiggled and I tinkered and ... it just isn't the same. It will take some getting used to, I guess. I had walked the old land like a Cherokee woman walks a deerskin before making it into anything. I walked it day after day. I looked all around. I tried to see a new and different house on the site. In the end, in a flash of inspiration, I bought my heart's desire and placed it where I wanted it. True, I was getting complacent and putting a new house together is more fun than actually just living in it day to day ... but it just wasn't right. I can't put my finger on it. It just isn't right. It might be later. For now it's not. It may look fine to others, nicer even, but I feel the house isn't sitting right on the land. I started putting things back in, but gave up. Because it isn't the same.
Then and now ...
The title of this post is from "Die Dreigroschenoper."